I don't recall exactly how the tradition began, however I consistently call all my Pokémon trainers Glitch.
Whether it's a main series game or a spinoff such as Pokkén Tournament DX and Pokémon Go — the name never changes. Malfunction switches between male and female avatars, featuring black and purple hair. Sometimes their fashion is impeccable, as seen in Pokémon Legends: Z-A, the latest addition in this long-running franchise (and one of the more fashion-focused releases). At other moments they're limited to the various academic attire styles of Pokémon Scarlet and Violet. Yet they're always Malfunction.
Similar to my trainers, the Pokemon titles have evolved across installments, some cosmetic, others significant. However at their heart, they stay the same; they're always Pokémon through and through. The developers discovered a nearly perfect gameplay formula approximately three decades back, and has only seriously tried to innovate upon it with games such as Pokémon Legends: Arceus (new era, your character faces peril). Throughout all version, the fundamental mechanics cycle of catching and fighting with adorable monsters has remained consistent for almost the same duration as I've been alive.
Similar to Arceus previously, with its absence of gyms and focus on compiling a creature catalog, Pokémon Legends: Z-A introduces several deviations to that formula. It's set entirely in one place, the Paris-inspired Lumiose City of Pokémon X and Y, abandoning the expansive adventures of previous games. Pokémon are meant to coexist alongside people, battlers and non-trainers alike, in manners we've only glimpsed previously.
Even more radical is Z-A's live-action combat mechanics. This is where the franchise's almost ideal core cycle experiences its biggest evolution yet, replacing deliberate turn-based bouts for something more chaotic. And it's thoroughly enjoyable, even as I feel eager for a new turn-based entry. Though these changes to the classic Pokémon formula sound like they create a completely new adventure, Pokémon Legends: Z-A is as familiar as any other Pokémon title.
When first arriving at Lumiose Metropolis, any intentions your created character planned as a visitor get abandoned; you're immediately recruited by Taunie (for male avatars; Urbain for female characters) to become part of their squad of trainers. You receive a creature from them as your first partner and are sent into the Z-A Championship.
The Royale serves as the centerpiece of Pokémon Legends: Z-A. It's comparable to the traditional "gym badges to Elite Four" advancement from earlier titles. But here, you battle several trainers to earn the chance to compete in a promotion match. Succeed and you'll be elevated to a higher tier, with the final objective of achieving rank A.
Trainer battles take place during nighttime, while sneaking around the assigned combat areas is very entertaining. I'm always trying to get a jump on a rival and unleash an unopposed move, because everything happens in real time. Attacks operate on cooldown timers, indicating both combatants can sometimes strike simultaneously at the same time (and defeat each other at once). It's much to get used to initially. Even after gaming for almost thirty hours, I continue to feel that there is much to master regarding employing my creatures' attacks in ways that work together synergistically. Positioning also plays a significant part in battles since your creatures will trail behind you or go to designated spots to perform attacks (certain ones are distant, while others must be in close proximity).
The real-time action makes battles progress so quickly that I often repeating sequences through moves in identical patterns, despite this amounts to a less effective approach. There isn't moment to pause during Z-A, and plenty of opportunities to become swamped. Creature fights depend on feedback after using an attack, and that information remains visible on the display within Z-A, but whips by rapidly. Sometimes, you can't even read it since diverting attention from your opponent will result in certain doom.
Outside of battle, you'll explore Lumiose Metropolis. It's fairly compact, though densely packed. Deep into the game, I'm still discovering unseen stores and rooftops to explore. It's also rich with character, and fully realizes the concept of Pokémon and people coexisting. Pidgey populate its sidewalks, taking flight when you get near like the real-life pigeons obstructing my path when walking through NYC. The Pan Trio monkeys gleefully hang on streetlights, and insect creatures like Kakuna cling on branches.
A focus on urban life represents a fresh approach for the franchise, and a welcome one. Even so, navigating the city grows repetitive eventually. You might discover an alley you never visited, but it feels identical. The architecture lacks character, and many elevated areas and sewer paths provide minimal diversity. Although I haven't been to Paris, the model behind Lumiose, I reside in New York for almost ten years. It's a metropolis where no two blocks differs, and they're all vibrant with differences that give them soul. Lumiose City doesn't have that. It features tan buildings with blue or red roofs and simply designed balconies.
In which the city really shines, surprisingly, is inside buildings. I adored how Pokémon battles in Sword & Shield occur in arena-like venues, providing them real weight and importance. On the flipside, battles in Scarlet and Violet happen on a court with two random people watching. It's very disappointing. Z-A finds a balance between the two. You will fight in eateries with patrons watching as they dine. A fancy battle society will extend an invitation to a tournament, and you will combat in its rooftop arena under a lighting fixture (not the Pokemon) suspended overhead. My favorite location is the elegantly decorated headquarters of a certain faction with its moody lighting and purple partitions. Several distinct battle locales brim with character missing in the overall metropolis in general.
During the Royale, along with subduing wild powered-up creatures and completing the creature index, there's an inescapable feeling of, {"I